Search results for "python OR 3 OR programming OR and OR guis"
-
Elektor Digital Python 3 Programming and GUIs (E-book)
This is the second edition of a book aimed at engineers, scientists, and hobbyists who want to interface PCs with hardware projects using graphical user interfaces. Desktop and web-based applications are covered. The programming language used is Python 3, which is one of the most popular languages around: speed of programming being a key feature. The book has been revised and updated with an emphasis on getting the user to produce practical designs with ease – a text editor is all that is required to produce Python programs. Hardware interfacing is achieved using an Arduino Uno as a remote slave. A full description and source code of the communication interface is given in the book. The slave provides digital and analog input and outputs. Multiple Unos can be included in one project with all control code written in Python and running on a PC One project involves a PIC microcontroller with the code provided that can be loaded into the PIC using the Uno. The web applications and server are all implemented in Python, allowing you to access your electronic hardware over the Internet. The Raspberry Pi computer can be used as your web server. An introductory chapter is provided to get you started with using Linux. The book is written for use with Debian or variations including Mint or Ubuntu. All of the programs in the book are freely available, ready to use and experiment with by way of a download from Elektor.
€ 29,95
Members € 23,96
-
Elektor Publishing Kickstart to Python 3
An Ultra-Rapid Programming Course This book serves as the very first step to for novices to learn Python programming. The book is divided into ten chapters. In the first chapter, readers are introduced to the basics of Python. It has the detailed instructions for installation on various platforms such as macOS, Windows, FreeBSD, and Linux. It also covers the other aspects of Python programming such as IDEs and Package Manager. The second chapter is where the readers get an opportunity to have a detailed hands-on with Python programming. It covers a group of built-in data structures popularly known as Python Collections. The third chapter covers the important concepts of strings, functions, and recursion. The fourth chapter focuses on the Object-Oriented Programming with Python. The fifth chapter discusses most commonly used custom data structures such as stack and queue. The sixth chapter spurs the creativity of the readers with Python’s Turtle graphics library. The seventh chapter explores animations and game development using the Pygame library. The eighth chapter covers handling data stored in a variety of file formats. The ninth chapter covers the area of Image processing with Wand library in Python. The tenth and the final chapter presents an array of assorted handy topics in Python. The entire book follows a step-by-step approach. The explanation of the topic is always followed by a detailed code example. The code examples are also explained in suitable detail and they are followed by the output in the form of text or screenshot wherever possible. Readers will become comfortable with Python programming language by closely following the concepts and the code examples in this book. The book also has references to external resources for readers to explore further. A download of the software code, and links to tutorial videos can be found on the Elektor website.
€ 34,95
Members € 31,46
-
Elektor Publishing Python 3 for Science and Engineering Applications
Learn to use Python productively in real-life scenarios at work and in everyday life If you have mastered the basics of Python and are wanting to explore the language in more depth, this book is for you. By means of concrete examples used in different applications, the book illustrates many aspects of programming (e.g. algorithms, recursion, data structures) and helps problem-solving strategies. Including general ideas and solutions, the specifics of Python and how these can be practically applied are discussed. Python 3 for Science and Engineering Applications includes: practical and goal-oriented learning basic Python techniques modern Python 3.6+ including comprehensions, decorators and generators complete code available online more than 40 exercises, solutions documented online no additional packages or installation required, 100% pure Python Topics cover: identifying large prime numbers and computing Pi writing and understanding recursive functions with memorisation computing in parallel and utilising all system cores processing text data and encrypting messages comprehending backtracking and solving Sudokus analysing and simulating games of chance to develop optimal winning strategies handling genetic code and generating extremely long palindromes Downloads Software
€ 34,95
Members € 31,46
-
Elektor Digital Kickstart to Python 3 (E-book)
An Ultra-Rapid Programming Course This book serves as the very first step to for novices to learn Python programming. The book is divided into ten chapters. In the first chapter, readers are introduced to the basics of Python. It has the detailed instructions for installation on various platforms such as macOS, Windows, FreeBSD, and Linux. It also covers the other aspects of Python programming such as IDEs and Package Manager. The second chapter is where the readers get an opportunity to have a detailed hands-on with Python programming. It covers a group of built-in data structures popularly known as Python Collections. The third chapter covers the important concepts of strings, functions, and recursion. The fourth chapter focuses on the Object-Oriented Programming with Python. The fifth chapter discusses most commonly used custom data structures such as stack and queue. The sixth chapter spurs the creativity of the readers with Python’s Turtle graphics library. The seventh chapter explores animations and game development using the Pygame library. The eighth chapter covers handling data stored in a variety of file formats. The ninth chapter covers the area of Image processing with Wand library in Python. The tenth and the final chapter presents an array of assorted handy topics in Python. The entire book follows a step-by-step approach. The explanation of the topic is always followed by a detailed code example. The code examples are also explained in suitable detail and they are followed by the output in the form of text or screenshot wherever possible. Readers will become comfortable with Python programming language by closely following the concepts and the code examples in this book. The book also has references to external resources for readers to explore further. A download of the software code, and links to tutorial videos can be found on the Elektor website.
€ 29,95
Members € 23,96
-
Elektor Digital Python 3 for Science and Engineering Applications (E-book)
Learn to use Python productively in real-life scenarios at work and in everyday life If you have mastered the basics of Python and are wanting to explore the language in more depth, this book is for you. By means of concrete examples used in different applications, the book illustrates many aspects of programming (e.g. algorithms, recursion, data structures) and helps problem-solving strategies. Including general ideas and solutions, the specifics of Python and how these can be practically applied are discussed. Python 3 for Science and Engineering Applications includes: practical and goal-oriented learning basic Python techniques modern Python 3.6+ including comprehensions, decorators and generators complete code available online more than 40 exercises, solutions documented online no additional packages or installation required, 100% pure Python Topics cover: identifying large prime numbers and computing Pi writing and understanding recursive functions with memorisation computing in parallel and utilising all system cores processing text data and encrypting messages comprehending backtracking and solving Sudokus analysing and simulating games of chance to develop optimal winning strategies handling genetic code and generating extremely long palindromes Downloads Software
€ 29,95
Members € 23,96
-
Elektor Publishing C Programming with Arduino
Technology is constantly changing. New microcontrollers become available every year. The one thing that has stayed the same is the C programming language used to program these microcontrollers. If you would like to learn this standard language to program microcontrollers, then this book is for you! Arduino is the hardware platform used to teach the C programming language as Arduino boards are available worldwide and contain the popular AVR microcontrollers from Atmel. Atmel Studio is used as the development environment for writing C programs for AVR microcontrollers. It is a full-featured integrated development environment (IDE) that uses the GCC C software tools for AVR microcontrollers and is free to download. At a glance: Start learning to program from the very first chapter No programming experience is necessary Learn by doing – type and run the example programs A fun way to learn the C programming language Ideal for electronic hobbyists, students and engineers wanting to learn the C programming language in an embedded environment on AVR microcontrollers Use the free full-featured Atmel Studio IDE software for Windows Write C programs for 8-bit AVR microcontrollers as found on the Arduino Uno and MEGA boards Example code runs on Arduino Uno and Arduino MEGA 2560 boards and can be adapted to run on other AVR microcontrollers or boards Use the AVR Dragon programmer/debugger in conjunction with Atmel Studio to debug C programs
€ 49,95
Members € 44,96
-
Elektor Publishing FPGA Programming and Hardware Essentials
Kick off with the MAX1000 and VHDPlus Ready to Master FPGA Programming? In this guide, we’re diving into the world of Field Programmable Gate Arrays (FPGAs) – a configurable integrated circuit that can be programmed after manufacturing. Imagine bringing your ideas to life, from simple projects to complete microcontroller systems! Meet the MAX1000: a compact and budget-friendly FPGA development board packed with features like memory, user LEDs, push-buttons, and flexible I/O ports. It’s the ideal starting point for anyone wanting to learn about FPGAs and Hardware Description Languages (HDLs). In this book, you’ll get hands-on with the VHDPlus programming language – a simpler version of VHDL. We’ll work on practical projects using the MAX1000, helping you gain the skills and confidence to unleash your creativity. Get ready for an exciting journey! You’ll explore a variety of projects that highlight the true power of FPGAs. Let’s turn your ideas into reality and embark on your FPGA adventure – your journey starts now! Exciting Projects You’ll Find in This Book Arduino-Driven BCD to 7-Segment Display Decoder Use an Arduino Uno R4 to supply BCD data to the decoder, counting from 0 to 9 with a one-second delay Multiplexed 4-Digit Event Counter Create an event counter that displays the total count on a 4-digit display, incrementing with each button press PWM Waveform with Fixed Duty Cycle Generate a PWM waveform at 1 kHz with a fixed duty cycle of 50% Ultrasonic Distance Measurement Measure distances using an ultrasonic sensor, displaying the results on a 4-digit 7-segment LED Electronic Lock Build a simple electronic lock using combinational logic gates with push buttons and an LED output Temperature Sensor Monitor ambient temperature with a TMP36 sensor and display the readings on a 7-segment LED Downloads Software
€ 39,95
Members € 35,96
-
Elektor Academy Pro Learn FPGA Programming with Verilog
Master FPGA programming with the Red Pitaya Academy Pro Box. Learn Verilog and build a real-time audio processing system using Red Pitaya – with a full online course and hands-on project materials. The Academy Pro Box "Learn FPGA Programming with Verilog" is a complete learning solution for students, engineers and developers looking to gain hands-on experience with FPGA programming in Verilog. Combining theory with practice, the programme integrates a well-established Udemy course on Verilog fundamentals with nine exclusive practical modules developed by Elektor & Red Pitaya, designed specifically for the Red Pitaya STEMlab platform. Participants work with real hardware – delivered as part of the box – including the Red Pitaya STEMlab 125-14 Starter Kit and essential electronic components, enabling them to apply their knowledge immediately through real-world test setups. This combination of guided theory and structured experimentation ensures not only a strong understanding of FPGA principles, but also the ability to implement and verify designs independently. The box is aimed at professionals and advanced learners who want to go beyond simulation and gain practical skills in digital design. By the end of the programme, participants will have completed working FPGA projects, using industry-relevant tools and workflows – making this a valuable resource for academic & career development and technical innovation. What you’ll learn? Fundamentals of FPGA and Verilog Programming How to simulate, synthesize & implement digital circuits How to interface audio hardware with your FPGA Real-time Digital Signal Processing (DSP) techniques How to build, test, and customize audio filters Perfect for Professionals looking to level up their skills in Digital System Design Designers aiming to accelerate time-to-market for their applications Engineers pushing the boundaries of technological innovation Support when you need it In-depth troubleshooting in the course Community forums & Red Pitaya documentation Udemy Q&A and hardware support email What's inside the Box (Course)? Red Pitaya STEMlab 125-14 Starter Kit (valued at €550) 1x STEMlab 125-14 board 1x USB power supply (EU, UK & US) 1x microSD card (16 GB) with pre-installed OS 1x Ethernet cable Extra: 2x Oscilloscope Probes Extra: 2x SMA to BNC adapters Microphone & speaker set with cables Step-by-step project guide Downloadable code templates and schematics Lifetime access to a complete, self-paced Udemy course on Verilog Learning Material (of this Box/Course) 9 Practical Modules with Red Pitaya ▶ Click here to open Introduction Setting Up the Vivado Development Environment Project Setup & Vivado Integration Synthesis, Implementation & Bitstream Generation FPGA Image Overview First FPGA Projects – LEDs Full Audio Pass-Through Module 5 kHz Low-Pass Filter (4-Pole Cascade) Real-Time Microphone Input → Speaker Output Verilog Course with 28 Lessons on Udemy ▶ Click here to open Installing Vivado Vivado Design Flow Part 1 Vivado Design Flow Part 2 Commonly Asked Question’s from previous Module Fundamentals of Verilog Commonly Asked Question’s from previous Module Modeling Styles Assignment Operators in Verilog FAQ Behavioral Modeling Style Commonly Asked Question's from previous Module Gate Level Modeling Style Switch level Modeling Style Structural Modeling Style Schematic based Design Entry with IP integrator and Xilinx IP's Memories Commonly Asked Question's from previous Module Finite State Machines Commonly Asked Question's from previous Module Writing Testbenches Hardware Debugging with Vivado Required Hardware v File I/0 Projects RTL for Synthesis FPGA Architecture Fundamentals Commonly Asked Question's from previous Module Interview Preparations Next Step What is Elektor Academy Pro? Elektor Academy Pro delivers specialized learning solutions designed for professionals, engineering teams, and technical experts in the electronics and embedded systems industry. It enables individuals and organizations to expand their practical knowledge, enhance their skills, and stay ahead of the curve through high-quality resources and hands-on training tools. From real-world projects and expert-led courses to in-depth technical insights, Elektor empowers engineers to tackle today’s electronics and embedded systems challenges. Our educational offerings include Academy Books, Pro Boxes, Webinars, Conferences, and industry-focused B2B magazines – all created with professional development in mind. Whether you're an engineer, R&D specialist, or technical decision-maker, Elektor Academy Pro bridges the gap between theory and practice, helping you master emerging technologies and drive innovation within your organization.
€ 649,00
Members € 584,10
-
Elektor Publishing C Programming on Raspberry Pi
Develop innovative hardware-based projects in C The Raspberry Pi has traditionally been programmed using Python. Although this is a very powerful language, many programmers may not be familiar with it. C on the other hand is perhaps the most commonly used programming language and all embedded microcontrollers can be programmed using it. The C language is taught in most technical colleges and universities and almost all engineering students are familiar with using it with their projects. This book is about using the Raspberry Pi with C to develop a range of hardware-based projects. Two of the most popular C libraries, wiringPi and pigpio are used. The book starts with an introduction to C and most students and newcomers will find this chapter invaluable. Many projects are provided in the book, including using Wi-Fi and Bluetooth to establish communication with smartphones. Many sensor and hardware-based projects are included. Both wiringPi and pigpio libraries are used in all projects. Complete program listings are given with full explanations. All projects have been fully tested and work. The following hardware-based projects are provided in the book: Using sensors Using LCDs I²C and SPI buses Serial communication Multitasking External and timer interrupts Using Wi-Fi Webservers Communicating with smartphones Using Bluetooth Sending data to the cloud Program listings of all Raspberry Pi projects developed in this book are available on the Elektor website. Readers can download and use these programs in their projects. Alternatively, they can customize them to suit their applications.
€ 39,95
Members € 35,96
-
Elektor Publishing Nucleo Boards Programming with the STM32CubeIDE
Hands-on in more than 50 projects STM32 Nucleo family of processors are manufactured by STMicroelectronics. These are low-cost ARM microcontroller development boards. This book is about developing projects using the popular STM32CubeIDE software with the Nucleo-L476RG development board. In the early Chapters of the book the architecture of the Nucleo family is briefly described. The book covers many projects using most features of the Nucleo-L476RG development board where the full software listings for the STM32CubeIDE are given for each project together with extensive descriptions. The projects range from simple flashing LEDs to more complex projects using modules, devices, and libraries such as GPIO, ADC, DAC, I²C, SPI, LCD, DMA, analogue inputs, power management, X-CUBE-MEMS1 library, DEBUGGING, and others. In addition, several projects are given using the popular Nucleo Expansion Boards. These Expansion Boards plug on top of the Nucleo development boards and provide sensors, relays, accelerometers, gyroscopes, Wi-Fi, and many others. Using an expansion board together with the X-CUBE-MEMS1 library simplifies the task of project development considerably. All the projects in the book have been tested and are working. The following sub-headings are given for each project: Project Title, Description, Aim, Block Diagram, Circuit Diagram, and Program Listing for the STM32CubeIDE. In this book you will learn about STM32 microcontroller architecture; the Nucleo-L476RG development board in projects using the STM32CubeIDE integrated software development tool; external and internal interrupts and DMA; DEBUG, a program developed using the STM32CubeIDE; the MCU in Sleep, Stop, and in Standby modes; Nucleo Expansion Boards with the Nucleo development boards. What you need a PC with Internet connection and a USB port; STM32CubeIDE software (available at STMicroelectronics website free of charge) the project source files, available from the book’s webpage hosted by Elektor; Nucleo-L476RG development board; simple electronic devices such as LEDs, temperature sensor, I²C and SPI chips, and a few more; Nucleo Expansion Boards (optional).
€ 49,95
Members € 44,96
-
Elektor Digital Learning Python with Raspberry Pi (E-book)
This book is about teaching the Python programming language using the Raspberry Pi 4 computer. The book makes an introduction to Raspberry Pi 4 and then teaches Python with the topics: variables, strings, arrays, matrices, tuples, lists, dictionaries, user functions, flow of control, printing, keyboard input, graphics, GUI, object oriented programming and many more topics. The book is aimed for beginners, students, practising engineers, hobbyists, and for anyone else who may want to learn to program in Python. The book includes many example programs and case studies. All the example programs and case studies have been tested fully by the author and are all working. The example programs aim to teach the various programming concepts of Python. The case studies cover the use of Python in the analysis and design of electronic circuits. Some of the case study topics are: Resistor colour code identification Resistive potential divider circuits Resistive attenuator design Zener diode voltage regulator design RC and RLC transient circuits Circuit frequency response Saving data on external memory stick Mesh and node circuit analysis using matrices Resonance in RLC circuits Transistor Biasing analysis Transistor amplifier design Design of active filters Interfacing hardware with GPIO, I²C and SPI Using Wi-Fi with Python and TCP/IP and UDP programs Using Bluetooth from Python Full program listings of all the programs used in the book are available at the Elektor website of the book. Readers should be able just to copy and use these programs in their Raspberry Pi projects without any modifications.
€ 32,95
Members € 26,36
-
McGraw Hill Education Programming the Raspberry Pi (3rd Edition)
Getting Started with Python This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot. Configure your Raspberry Pi and explore its features Start writing and debugging Python programs Use strings, lists, functions, and dictionaries Work with modules, classes, and methods Apply object-oriented development methods Create user-friendly games using Pygame Build intuitive user interfaces with guizero Interface with hardware using the gpiozero library Attach external electronics through the GPIO port Add powerful Web features to your projects
€ 19,95
Members € 17,96