This book is aimed at engineers, scientists and hobbyists who want to interface PCs with hardware projects using graphic user interfaces. Desktop and web based applications are covered. The programming language used is Python, an object-oriented scripting language; a higher level language than, say, C. Obviously having fewer lines of code will be quicker to write but also fewer lines of code means fewer opportunities to make mistakes.
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This book is about the Raspberry Pi computer and its use in control applications. The book explains in simple terms, with examples, how to configure the RPi, how to install and use the Linux operating system, how to write programs using the Python programming language and how to develop hardware based projects.
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This book is about advanced programming of the Raspberry Pi computer using the Python programming language. The book explains in simple terms and with examples: how to configure the Raspberry Pi computer; how to install and use the Linux operating system and the desktop; how to write advanced programs using the Python programming language; how to use graphics in our programs and how to develop hardware based projects using the Raspberry Pi.
Member price $51.00
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From lambda expressions and JavaFX 8 to new support for network programming and mobile development, Java 8 brings a wealth of changes. This cookbook helps you get up to speed right away with hundreds of hands-on recipes across a broad range of Java topics. You’ll learn useful techniques for everything from debugging and data structures to GUI development and functional programming.
Member price $54.00
This book, a software-only follow up to the best-selling Elektor Visual Studio C# range of books, is aimed at Engineers, Scientists and Enthusiasts who want to learn about the C# language and development environment.
It covers steps from installation, the .NET framework and object oriented programming, through to more advanced concepts including database applications, threading and multi-tasking, internet/network communications and writing DLLs. The DirectX chapters also include video capture. The book concludes with several chapters on writing Android applications in C# using the Xamarin add-on.
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